Learn Marketing by Playing

Learn Marketing the Easy Way

Run a B2B startup like an ancient kingdom in Kingdom of Reach — a free, Hammurabi-style marketing game. Allocate your treasury, ride market trends, develop products, and discover real marketing principles with every win and loss. Built for students, beginners, and founders. No signup. Learn by doing.

~3–5 min 8 core principles 100% free
Kingdom of Reach

Rule your B2B startup like Hammurabi. Allocate the treasury, ride market trends, develop new products, and never stop marketing — or the kingdom falls.

Market Trend: Stable
The market is calm.
Conv ×1.00
Churn ×1.00
1
Stage: Seedling
The early days — forgiving markets, cheap leads.
Churn ×0.85
Conv ×1.10
0 cust.25 cust. → Sprout
Treasury
$25,000
Customers
8
MRR
$1,600
Products
v1
Pipeline
0
SDRs
1
Reputation
60
Dark Months
0
R&D — Next product (v2)0%
Path to 250 customers3%
Month 1 — Royal Decree

Your kingdom begins with a small war chest and a handful of early customers. The market is stable. Allocate your treasury wisely, Your Majesty — and never let the marketing go dark.

Scrape leads
$2.00/lead · builds pipeline
leads to acquire$400
Run campaigns
$0.5/email · converts pipeline · do NOT skip
leads to email$50
Hire SDRs
$3,000/mo each · boosts conversion
reps to add+$0/mo
Improve product
reduces churn, grows reputation
invested this month$2,000
R&D — new product
$8k fills the bar · launches a new product, boosts ARPU
invested this month$0
Spend this month$2,450 / $25,000
Recurring burn (next month) · ARPU $200/cust$3,800/mo
What you'll learn

8 Marketing Principles, Learned Through Play

Each principle is baked into the game's mechanics — you don't just read about them, you feel the consequences of getting them right or wrong.

Pipeline & capacity

Hiring sales reps is useless without enough leads to feed them. Balance acquisition with the team that converts it.

Deliverability beats volume

Over-emailing the same list tanks your sender reputation. Quality outreach outperforms spam blasts every time.

Retention is cheaper than acquisition

Investing in product lowers churn. Keeping a customer costs far less than replacing one.

Read the market

Trends shift between boom and recession. The best marketers adjust spend to the climate, not against it.

R&D expands revenue

Developing new products raises how much each customer is worth. Innovation compounds into pricing power.

Marketing never stops

Go dark for too long and customers forget you. Consistent campaigns are the heartbeat of growth.

Unit economics

Spend more than you earn and the treasury empties. Growth without profit is a slow bleed.

Reputation compounds

Trust takes months to build and seconds to destroy. Every decision nudges your brand up or down.

How to play

5 Steps to Master the Kingdom

1

Allocate your treasury

Each month, split your budget across scraping leads, running campaigns, hiring SDRs, improving product, and R&D.

2

Read the market trend

A banner shows the current trend — Boom, Hot, Stable, Cooling, or Recession — and how it changes conversion and churn.

3

Never stop marketing

Send campaigns every month. Skipping them builds 'dark months' that raise churn and erode trust until the company fails.

4

Invest in R&D

Fill the R&D bar to launch new products. Each launch boosts ARPU and reputation, expanding what each customer is worth.

5

Reach 250 customers to win

Grow to ~$50k MRR without going bankrupt or destroying your reputation. Then play again to test a new strategy.

Ready to put it into practice?

The game teaches the funnel. ReachScraper automates it — scrape real B2B leads, enrich them, and run real outreach campaigns.

Frequently Asked Questions

Is the Kingdom of Reach marketing game free?

Yes — it is 100% free, runs in your browser, and needs no signup or download. Just press Play and start learning.

Do I need marketing experience to play?

No. The game is built for beginners, students, and founders who want to learn marketing the easy way. Every turn explains what happened and the principle behind it, so you learn by doing.

What marketing principles will I learn?

Pipeline and sales capacity, email deliverability, customer retention, reading market trends, product and R&D strategy, the importance of consistent marketing, unit economics, and brand reputation.

How long does one game take?

A full game lasts about 3 to 5 minutes across roughly 10 to 20 monthly turns. You can replay instantly to test different strategies.

Is this game related to ReachScraper?

Yes. ReachScraper is a B2B lead generation and outreach platform, and the game simulates the same funnel — scraping leads, running campaigns, and growing revenue — so you learn the exact workflow the product automates.

Can I use this in a class or workshop?

Absolutely. Teachers and workshop facilitators can use it as a hands-on marketing simulation. Students see real trade-offs between acquisition, retention, and product investment in a risk-free environment.